Is there a work around for the 0.96 device music volume bug?
I'm about to release the first update for Honey Tribe. But I only just noticed that the device attributes - music volume doesn't work.
So even when the music volume is 0 the music still plays at a volume of 1. So that's messed up my mute audio button.
Does anyone know a work around? I really don't want to have to wait for 0.97. I went and put a screen in the release version saying the update with the extra levels will be available on Aug 1st...
So even when the music volume is 0 the music still plays at a volume of 1. So that's messed up my mute audio button.
Does anyone know a work around? I really don't want to have to wait for 0.97. I went and put a screen in the release version saying the update with the extra levels will be available on Aug 1st...
Comments
kipper
I've got a text attribute displaying the device music volume. So when it's 0 a play music attribute will play the music at volume 1. This is only since 0.96. And I hadn't changed any of my music rules since the release of the game using 0.95
(The device sound FX volume still works)
But if your volume slider is still working... I don't get it. Thanks for letting me know though.
It must be a combination of factors.
Dammit, as much as I like GS I hate it when stuff stops working properly when it used to be fine...!!!
I really hope that for future releases GS will change their beta testing system because so far it seems that they're not testing enough their builds.
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Music is audible when play music attribute is used even when device volume is set to 0.
A fix was to put the play music attribute in a rule:
When device volume > 0
... play music
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