GameCenter submitting 16 scores

EastboundEastbound Member, BASIC Posts: 1,074
edited November -1 in Working with GS (Mac)
So I've been reading up on GC's best practices, and discovered that submitting a handful of scores at 1 time isn't a good idea. And I've noticed that GC doesn't completely work because of this. I just don't see many other ways to do it. As it is now a button press submits your scores.

How can I try to make this work?

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    not sure about 16 of them, but im pretty sure for 2 or 3 that with timers with run to completion checked you can offset the posts and still get them all the post with t he one press
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Yeah it can only process one thing at a time. So you can set it all to timers and stuff when a scene loads but you need a few seconds in between each posting otherwise they will not all make it.
  • devjohnsondevjohnson Member Posts: 94
    In my firework game, I had gamecenter track how many times each type of firework was tapped. To submit it, I put a timer to separate their submissions by 3 seconds each. I made each game last long enough to allow for all of them to be submitted before ending the game and trying to submit more on top of what was yet to submit.

    3 seconds worked great. Anything less and it was unusually unreliable in my tests. I still get some submissions missing, but not nearly as much as with below 3 seconds.
  • EastboundEastbound Member, BASIC Posts: 1,074
    Wow, so if somebody were to have the full allowed 25 scores, they would need to figure out a system of submitting 3 seconds apart which is a whole minute and fifteen seconds. Sounds quite difficult.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    sure 25 leaderboards are allowed but it would be quite unusual to have 25 different scoring systems in each level.
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