Image help
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Hi, haven't been on a while as I've been designing my first game
However I'm having issues with the retina display. (I'm NOT good with numbers and stuff) So is this right ? -
I need to create my images on a 960x640 area in photoshop.
And keep them divisible by 2 for the sizes in pixels.
And tick the box to use retina.
And use 72ppi.
To my understanding this is for any phone but not the ipad?
Thanks,
Just really wanna start making the graphics.
FF1FF1.
Also won't all my images have loads of free space if i use that res ?
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I need to create my images on a 960x640 area in photoshop.
And keep them divisible by 2 for the sizes in pixels.
And tick the box to use retina.
And use 72ppi.
To my understanding this is for any phone but not the ipad?
Thanks,

FF1FF1.
Also won't all my images have loads of free space if i use that res ?
Comments
Also if you plan to make an iPad version at the very least you need to design all of your backgrounds for 1024x768 and then size it down to 960x640
So, if I wanted the app in retina for all -
Tick option in game salad for retina
Make image twice as big in length and height, divisible by 4.
With 72ppi
And change the screen in game salad to 960x640
And for full art use 960x640 or more for the iPad? For the background (but scale it down for the iPad)
Thanks, again FF1FF1.
Thanks,
The aspect ratio is also slightly different for iPad; 2.13333x more on the Y axis and 2.4x more on the X axis than the standard 480x320.
Thanks!
If you do it the other way, you will either have to stretch the ipod image and lose quality, or add to the ipod image which is more work than cropping.
Once you've cropped the iPad image to iPhone Retina size, you're done because GS automatically makes converts your images to the lower resolution iPhone size when you have 'resolution independence' checked.
You don't even need to crop it in photoshop because if the edges go over in GS no one will know. It can be your dirty little secret.
So whats the best way ? Make it on IPAD first
So if I make it for Ipad and let it scale down what sizes does my graphics need to be ? Just Ipad graphics being dividable by 4 with 72ppi ?
I read you can't make a universal app for all idevices? is this true ?
Might just make my game for Iphone/Itouch!
Thanks Allot!
You cant make a ipad/iphone app combined, - (unless you use Tshirtbooths thing)
SO if I want the app for every idevice but NOT ipad -
I keep the screen res on gamesalad the same but, make images twice as big? and this will work for all phones and itouch ?
Thanks!