FloridaGames said: Thanks, this is just what I was looking for. Just got a quite question: What Hz/bit should I save my sounds as?
If you're recording your own sound effects, best practice has proved to be 44.1k/24bit.. You can always beef it up if you feel this isn't sufficient enough.
Also, If the sound bit is small enough, and you're not flooding your project with tons of sounds, you can also get away with saving as .wav for that full true lossless filetype. Granted, GameSalad DOES convert your audio file, starting at .wav can prove to be better quality when compressed down to .OGG
Hope this helps!
SlickZeroHouston, TexasMember, Sous ChefPosts: 2,870
22k is best for sounds because of file size, but f you want it to be high quality, use 44k. It will make your project a lot bigger, but if that is not an issue, go for it.
If you have Audacity, you can export the sounds as .ogg or as .m4a. That's the 2 compressions that are used in GameSalad. .ogg is used for sound effects, and .m4a is used for music tracks. I personally convert them before I import into GameSalad, because even though GS converts them for you, I still trust my export of an audio file more than I do GS automated system. That's not saying there is anything wrong with GS conversion, I just come from a recording/music background, and I'm just more comfortable doing those things myself.
I get a sense of accomplishment when a window doesn't pop up asking me to allow the software to convert a file so it can be used. I'm weird like that.
Also look in Audacity (or another editor) look if there are any 'blanks' in the sound file. When you use Garage Band for example I noticed it ads a few silent milliseconds before and after the sound. This is bad because it causes trouble when timing your sounds.
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Also, If the sound bit is small enough, and you're not flooding your project with tons of sounds, you can also get away with saving as .wav for that full true lossless filetype. Granted, GameSalad DOES convert your audio file, starting at .wav can prove to be better quality when compressed down to .OGG
Hope this helps!
If you have Audacity, you can export the sounds as .ogg or as .m4a. That's the 2 compressions that are used in GameSalad. .ogg is used for sound effects, and .m4a is used for music tracks. I personally convert them before I import into GameSalad, because even though GS converts them for you, I still trust my export of an audio file more than I do GS automated system. That's not saying there is anything wrong with GS conversion, I just come from a recording/music background, and I'm just more comfortable doing those things myself.
I get a sense of accomplishment when a window doesn't pop up asking me to allow the software to convert a file so it can be used. I'm weird like that.
When you use Garage Band for example I noticed it ads a few silent milliseconds before and after the sound. This is bad because it causes trouble when timing your sounds.
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