Actors and scenes - grouping, sorting, cloning?
Hunnenkoenig
Member Posts: 1,173
I try to make a game (obviously) and I am a bit confused.
I have scenes and I have actors. That is clear.
But why do I see all my actors from all my scenes if I go to edit one particular scene? Is there a function to only show those actors, which belong into that scene?
Also how can I add more images into one scene without adding many actors one by one?
My actors in one scene are all the same just their appearance differ, so can I copy or clone an actor somehow, so I don't need to set everything every time, but only change the image?
I have scenes and I have actors. That is clear.
But why do I see all my actors from all my scenes if I go to edit one particular scene? Is there a function to only show those actors, which belong into that scene?
Also how can I add more images into one scene without adding many actors one by one?
My actors in one scene are all the same just their appearance differ, so can I copy or clone an actor somehow, so I don't need to set everything every time, but only change the image?
Comments
I found that prototype thing, but I don't understand, how it works. The wiki is also not really helpful.
There were talkings about instances too, but I don't know, what that means.
What I want to do:
I want a scene, where 6 pictures should fade into eachother telling a story.
I managed the fade out part. So it should look like this:
Picture 1 on screen
- fades out
Picture 2 below it is on screen
- fades our
Picture 3 below it is on screen
-fades out
etc.
Now I made a scene and added the 6 pictures (6 actors) and I did the fade out for the first picture, but I don't want to do it for all separately.
Do I understand it right that if I set the first picture to a prototype, every other picture will get the fade out?
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And how do I delete an actor from the scene without deleting the actor from the list itself?
I also found, how to delete an actor from the scene.