A sidescrolling square character with square physics?
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Hey there.
I'm still new with GS but have got my head around basic movements. However, I am wondering how I might create a Player Actor that is a square, but moves along the ground with similar physics/gravity to how an actual square would move. A bit like this:
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But on a flat ground so it would sort of bobble and teeter and the movement would not be smooth. I guess in a similar way to the Cube in that Edge iphone game:
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The key difference being that this would be sidescrolling, not 3D.
I suppose my key query surrounds how I would create that kind of physical movement/momentum for that actor. Then I can play with it/tweak the values.
Not sure if this is relevant, but the controls would be touch the right half of the screen to move the square right, and the left half to move it left. So quite simple.
Any guidance appreciated.
I'm still new with GS but have got my head around basic movements. However, I am wondering how I might create a Player Actor that is a square, but moves along the ground with similar physics/gravity to how an actual square would move. A bit like this:

But on a flat ground so it would sort of bobble and teeter and the movement would not be smooth. I guess in a similar way to the Cube in that Edge iphone game:

The key difference being that this would be sidescrolling, not 3D.
I suppose my key query surrounds how I would create that kind of physical movement/momentum for that actor. Then I can play with it/tweak the values.
Not sure if this is relevant, but the controls would be touch the right half of the screen to move the square right, and the left half to move it left. So quite simple.
Any guidance appreciated.
Comments
Ah right, I see what you mean. For some reason I thought it would be a more complex process.
I think my main concern was that the square would have something resembling decent physics and react to the ground it is travelling on, so that if you moved it so that it was teetering on one of its corners and leaning a bit to the right, if you stopped pressing right, it would continue with its own momentum until it landed flat. I guess that comes down to tweaking the velocity and things of that nature?
1).You could fake it with an offset animated by rules square that raised and lowered as a main round actor it was constrained to rolled. And dependant on the rotation you would have to increase and decrease the friction.
2). you might be able to fix tiny objects on the floor and adjust the gravity to different directions to draw the square on, and the square would catch on the small objects and allow it to turn over.
3). the bike version above could be faked with a flat surface the was higher than the visual bumped floor, and the square would be attached to a round wheel and rotate with it but overhang the real floor.
4). none of the above.... but just play around with friction and squares and see what happens. I would try high friction, low density and accelerometer gravity in this case, but I am not sure what might be achievable.
I do remember in I think 'Carry on Cleo' that an ancient Briton inventing a bike with square wheels to avoid having disasters going down hills.
good luck.
kipper
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