HUD display and coordinates

jasonpbrucejasonpbruce Member Posts: 35
edited November -1 in Working with GS (Mac)
Hello. I am new to GameSalad programming and am having an issue with coordinates. In this game, missiles fly from left to right and you have to shoot them down. At the bottom of the screen, I have a HUD with a radar on it. The idea is that when a missile is spawned (off screen) it also spawns a corresponding blip on the HUD radar. The radar is a smaller version of the entire scene, so I assume that I must use some sort of ratio when spawning, but I have no idea how to do this in GameSalad. The other issue I'm having is determining the exact coordinates of the radar display in the HUD. The radar graphic is built into the entire HUD graphic, which was imported in so it is all one solid piece. I need to know the X/Y locations of the sides of the radar so that I have some numbers to work with, but I can find no straightforward or intuitive way of figuring it out. Any help would be greatly appreciated.
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