The detailed breakdown is not something I've worked out, but it should be an interesting thing to try.
The system is based on time, mass and angle. Are you talking about all 3? The time and angle I think you could do it with a modification of the vector to angle accelerometer controls that are in the cookbook video, with touch time ramping the speed, and vector to angle applying inverse direction. The proportionate speed to mass and mass to speed would have to be a variables that would have to be added to the equation.
It is a fab game and if you want to know more about it and it's history there is a long interview here-
Comments
The system is based on time, mass and angle. Are you talking about all 3? The time and angle I think you could do it with a modification of the vector to angle accelerometer controls that are in the cookbook video, with touch time ramping the speed, and vector to angle applying inverse direction. The proportionate speed to mass and mass to speed would have to be a variables that would have to be added to the equation.
It is a fab game and if you want to know more about it and it's history there is a long interview here-
http://gamedesignadvance.com/?p=2301
I hope that is of some help.
kipper
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