Camera Rotation and the HUD
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I have made a top down driving game where the camera follows and rotates with the car. I want to be able to seperate the camera rotation from the HUD. Im aware that the camera rotation effects the whole scene and cant be seperated via layers. Some say it cant be done, but if you play Puzzle Dozer, you will notice that it can be done. Does anyone know the solution, and whether or not it requires complex math??
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