throwing an object question not resoved yet
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Hi,
sorry my english
i have read every post about from 1year ago until now, and can not find the answer to my question. The best tutorial that was very close to my answer is this
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but i would like to know how to do the same thing using acelerometer, i need tha when i acelerate move the iphone, throw the actor in the same direction, of course no pure x or pure y, if i acelerate the iphone in an angle i need to throw that actor in the same angle, and the(aceleration, movement, motion, i dont know) in the same proportion of my movement of the iphone.
sorry my english
i have read every post about from 1year ago until now, and can not find the answer to my question. The best tutorial that was very close to my answer is this

but i would like to know how to do the same thing using acelerometer, i need tha when i acelerate move the iphone, throw the actor in the same direction, of course no pure x or pure y, if i acelerate the iphone in an angle i need to throw that actor in the same angle, and the(aceleration, movement, motion, i dont know) in the same proportion of my movement of the iphone.
Comments
vectorToAngle( game.Accelerometer.X , game.Accelerometer.Y )