...why is my bullet doing twice as much damage as i set?

pjnolenpjnolen Member Posts: 152
edited November -1 in Working with GS (Mac)
I have a bullet come from badguy to goodguy. the first time it hits the goodguy it does the correct amount of damage(whatever i set it to) every subsequent shot, it does double that. If i set it to -1 damage on the ship(overlaps or collides with bullet) the first hit will do -1, every hit after that does -2. my hps are set to real number and 100 max.

if I set the bullet to do -10 damage, it does -10 the first time and then -20 every hit after that.
I have bullets go from the goodguy to the badguy, and they're the same size, same image, same speed, all the same but it doesn't do that.
EDIT:deleted bullet actor and remade from scratch, still does the same thing. first hit norman damage, every hit after double damage.
wth is going on?

Comments

  • RumiRumi Member, PRO Posts: 343
    Do you have any rule that might set it to do double damage?
  • pjnolenpjnolen Member Posts: 152
    No sir. Never even had a 'thought' to make of those those.

    just as simple as bla bla collides with bla bla lower hps by -1

    and it does -1, the first time, then everytime after that -2

    i'm tearing out my hair. I can't finish the game if i can't get past this bug.

    I even COPIED the bullets my goodguy ship shoots. and just swap which actor it damages from badguy to goodguy.

    same everything, and it's still doing the double damage thing.
  • pjnolenpjnolen Member Posts: 152
    fixed it, don't know how, i deleted the rule to -10hps the goodguy, and put it back in the same way and now it's working...

    cry
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