Painting the screen - Can this be done in GS?

GugsGamesGugsGames Member Posts: 54
edited November -1 in Working with GS (Mac)
I'm looking into a form of control where you are painting the screen using your finger. Imagine, if you will, a blank iPhone screen, and you use your finger to colour the entire area or a part of the area in. Can this sort of control method be determined within the parameters of GS? I have yet to see a game on here using this, but I'm sure you are aware of all the various painting apps that are out there.

Perhaps some kind of rule where if an area is touched, it becomes a certain colour? I think I am convincing myself that this can work as I type it, but if anyone has experience of trying this out, any guidance is appreciated.

Comments

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    you could spawn actors where the touch is... it would get quite processor heavy if you spawned loads...

    Also do a search for drawing templates as tere are a few good ones that might come in handy.
  • GugsGamesGugsGames Member Posts: 54
    Yes, that does sound intensive. Maybe it's a bit too ambitious. I will check out the drawing templates, thanks!
  • ultimaultima Member, PRO Posts: 1,207
    it's possible, just hard if you want fluid experience(or even drawing), also there's limitation of the speed..

    both of what you mentioned is easy to achieve, but for a fluid user experience i don't think you'll make headway with GS. but look around it's been done, just not done well, and part of the reason is the nature of the platform.
  • GugsGamesGugsGames Member Posts: 54
    Understood. I am eager to play to the strengths of the platform rather than trying to hammer a square peg into a round hole. So it's good to know now that it's a bit over ambitious for GS rather than spend too long on trying to get it to work well. Thanks.
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