Official Cross-Platform Controller Template fire rate control?
I'm using the Official Cross-Platform Controller Template. But the fire rate is as fast as you can press the button.
I need to limit it for that template. I've tried tons of different things, but i can't make out where to put a timer, and what attribute to use, or what to add to it.
If I could have an attribute that can be altered so that i can speed up and slow down the fire rate during gameplay, it would the greatest thing ever.
If it can't be done, perhaps someone has another template for controls. Just a joystick and 1 buttons really, but where you can control the fire rate.
Thanks in advance!
I need to limit it for that template. I've tried tons of different things, but i can't make out where to put a timer, and what attribute to use, or what to add to it.
If I could have an attribute that can be altered so that i can speed up and slow down the fire rate during gameplay, it would the greatest thing ever.
If it can't be done, perhaps someone has another template for controls. Just a joystick and 1 buttons really, but where you can control the fire rate.
Thanks in advance!
Comments
I get lots of reactions, but none are what i need. SlickZero, d/l the template an take a look, i just need another pair of eyes to look at it, I've been staring at it so long it's starting to blur!
Edit: NVM, I see you said button...
So like this...
Timer
every 1 seconds
---spawn actor:bullet
If I use the 'every 1 seconds' option, and select(or not select) 'run to completion', you press the A button, and it does not fire.
If I use the 'after 1 seconds' option, (run to completion on or not)it will try to wait till after 1 seconds to fire. If I keep pressing the button, it never fires.
If I choose the 'for 1 seconds (without selecting 'run to completion' it still fires every time I press the button, if I select run to completion then HOLY GOD IN HEAVEN IT WORKS!!
Sir, I will dance at your wedding.