Best practice - Performance [Stackthread]
Hello everyone,
i asked in another thread how many constrain attributes one should maximal use. But i also read that timers, spawning actors and image sizes also greatly affect game performance. It seems that there are various techniques to actually circumvent timers for example.
I hope that this thread will serve as a stackthread for asking questions and exchanging experience about 'Perormance Best Practice'.
i asked in another thread how many constrain attributes one should maximal use. But i also read that timers, spawning actors and image sizes also greatly affect game performance. It seems that there are various techniques to actually circumvent timers for example.
I hope that this thread will serve as a stackthread for asking questions and exchanging experience about 'Perormance Best Practice'.
Comments
If i have 10 levels do i put all monster/enemy actors and the player in all scenes or do i move/spawn them from one scene to another when i change the level?