Best practice - Performance [Stackthread]

obsoleteentertainmentobsoleteentertainment Member, PRO Posts: 21
edited November -1 in Working with GS (Mac)
Hello everyone,

i asked in another thread how many constrain attributes one should maximal use. But i also read that timers, spawning actors and image sizes also greatly affect game performance. It seems that there are various techniques to actually circumvent timers for example.

I hope that this thread will serve as a stackthread for asking questions and exchanging experience about 'Perormance Best Practice'.

Comments

  • obsoleteentertainmentobsoleteentertainment Member, PRO Posts: 21
    okay, I'll start:

    If i have 10 levels do i put all monster/enemy actors and the player in all scenes or do i move/spawn them from one scene to another when i change the level?
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