Fish and Sharks is out!

JoVeJoVe Member Posts: 224
edited November -1 in Announce Your Game!
Fish and Sharks is out!

In this game must you eat fish and avoid the sharks!
Can you avoid the sharks?

Features:
-6 different fish
-Amazing gameplay
-Amazing background
-Really good music
-Highscore system
-Good graphics



iTunes: http://itunes.apple.com/us/app/fish-and-sharks/id452515333?l=nl&ls=1&mt=8

Comments

  • BonZeroBonZero Member Posts: 37
    Im sorry to say that its not that impressive. In my opinion you shouldnt create such high expectations with the description
  • creativeappscreativeapps Member Posts: 1,770
    game play, other game graphics are missing. So there is no exicitement for this game. Improve with original game play.
  • JoVeJoVe Member Posts: 224
    creativeapps said:
    game play, other game graphics are missing. So there is no exicitement for this game. Improve with original game play.

    Do you have tips for a better gameplay?
  • DhondonDhondon Member Posts: 717
    The graphics is not consistent. Looks like a bunch of clipart. You should remove the red fish that don't have an too outline. That would be a start. And maybe find/make an background that matches the toon fishes? I would actually prefer an gradient over an static picture of bubbles.

    And don't use the games name in the icon. Does not look good.
  • TheHooglerTheHoogler Member Posts: 102
    As mentioned on your other app release posts, you really need to show gameplay in action on a trailer, otherwise people won't be interested. Especially since its painfully obvious you use just the basic features of Imovie 11 to make the trailers. Like, after "Avoid the sharks" do a 3 sec clipping of a player actually avoiding a shark. Juxtapose a claim (exciting game!) with a visual cue (actual exciting gameplay scene). This will make your trailers more effective.
  • TheHooglerTheHoogler Member Posts: 102
    TheHoogler said:
    As mentioned on your other app release posts, you really need to show gameplay in action on a trailer, otherwise people won't be interested. Especially since its painfully obvious you use just the basic features of Imovie 11 to make the trailers. Like, after "Avoid the sharks" do a 3 sec clipping of a player actually avoiding a shark. Juxtapose a claim (exciting game!) with a visual cue (actual exciting gameplay scene). This will make your trailers more effective.

    Also... "AN adventure in the sea"

  • BackUpAndDownBackUpAndDown Member Posts: 685
    The trailer doesn't show any gameplay, the graphics are inconsistent and the game looks very basic and unoriginal.

    Judging by your other posts this is your third game released this week. Is that correct?

    You should just take a month or two and focus on making one professional game and not a bunch of smaller games.
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