Point & Click Adventure frame rate - how low can you go?
I'm starting work on my new game and it uses a lot of layered images which is hitting the frame rate hard.
The game will be a point and click type adventure, so frame rate isn't important.
I'm currently running at 24fps, but it looks fine on the device. It'd look fine at 6fps!
So I'm wondering whether this matters - and whether its something that apple look at when reviewing games?
The game will be a point and click type adventure, so frame rate isn't important.
I'm currently running at 24fps, but it looks fine on the device. It'd look fine at 6fps!
So I'm wondering whether this matters - and whether its something that apple look at when reviewing games?
Comments
I've just ran it again and checked. Total memory usage on my initial scene is currently about 23mb so doesn't look to be a problem. I can't remember what I should be keeping under?
In terms of the game, its only really static images with conditions telling the alpha whether its on or off. There's about 25 images, each 320x240, so I'm a little surprised its had such an impact on frame rate.
How do actors affect game size / memory?
Each image currently has its own actor - but I'm thinking that maybe I could just have one master actor that can be used for all images of a certain size. But it could make things a bit confusing when trying to manage things in the scene!
Or perhaps it won't have any memory benefit anyway?