spawn

ultimaultima Member, PRO Posts: 1,207
edited November -1 in Working with GS (Mac)
I'm using spawn to generate two sets of characters.. is there a way to destroy a "set" of spawn spawnA #1 + spawnB #1. or i shouldn't even try and just use constrain and recycle actors. as far as i know there's no way to ID(tag) a generated spawn character rite.

Comments

  • ultimaultima Member, PRO Posts: 1,207
    well i guess it sounds confusing... for example. i spawn a mothership, and the spawn it's drones... and when i destroy mothership, it should destroy Drone A but not Drone B... is that possible? since I don't have a way to access the attributes of individual spawn, i mean i could set some kind of rule in original actor that's being spawned... but is there a way to control and ID the actors that's just spawned?
  • ultimaultima Member, PRO Posts: 1,207
    thank you, yes that makes sense, except i'm random spawning mothership 1-3 and random spawning drone 1-3 to go with it.. so one instance mothership 1 may have drone 3 and another instance it may have drone 2.

    maybe... if i restrict mothership 1 to only spawn drone 1, and random the actor image instead... i'll try that.. thanx for helping , and helping me think.
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