spawn
I'm using spawn to generate two sets of characters.. is there a way to destroy a "set" of spawn spawnA #1 + spawnB #1. or i shouldn't even try and just use constrain and recycle actors. as far as i know there's no way to ID(tag) a generated spawn character rite.
Comments
maybe... if i restrict mothership 1 to only spawn drone 1, and random the actor image instead... i'll try that.. thanx for helping , and helping me think.