Spawning Random Actors and Deleting Them
Hi I have a spawning actor which randomly spawns other actors that move across the screen and out of sight, once they are out of sight I delete them using overlap/collide rule with another actor. So my problem is if the random spawner spawns the exact same actor near the same time and one of the actors reaches the destroy actor before the other it destroys both actors. Is there any way to control this? Thanks in advance
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