Problem with tile maps
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Hey, I'm using a very simple function for a tile. Basically I just want the image to repeat when I stretch it, and I've used it before many times, I guess not with a recent update of GameSalad? I make my actor 146 x 146, and I go into Graphics and select Tile for Horizontal. It works fine in the GameSalad Preview, but when I go into my iTouch to test it, everything is all stretched, I'm guessing this was because the Vertical wrap was on stretch, so I switched that to Tile as well. It isn't stretched, it's shrunk in size and it's just odd looking now. Any help on why this is happening would be great! I just want to tile this ground sideways across the scene.
Comments
Moreover you can't use hi-res images for the retina display when tiling. For example if you want to do a tiling of 12x8 tiles you have to use a 40x40 image, that will result in a 12x8 tiles on your game but it may look a little blurry on an iPhone 4. If you used a 80x80 image you would have obtained a 6x4 tiled image and it would have been still blurry.
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I didn't use tiling in our first game but I'm thinking to use it a lot in the second.