Hey, I'm a university student in my last year of an international marketing bachelor degree in Japan thoug I'm originally from Canada. I've always been artistic and musically inclined, and yet i loved video games as a kid
Just really started to get into the world of programming and have started to learn C as my dream job is a project manager for Square Enix America or EA. Oh and I just turned 22
I'm 38 and based here in the UK. I started off in games design working on graphic conversions from Arcade to home computer platforms such as Atari ST and Amiga. I worked on various video games such as Rampage etc.
I then drifted in TV production, and finally as a Creative designer focusing on Branding, working for companies such as Virgin Radio and The O2. I now freelance as a creative designer (http://www.jasonford.co.uk) and always wanted to develop for the iphone, but found XCode to be way beyond my capabilities - but with Game Salad no here and so easy to use I feel that I have now come full circle and am thoroughly enjoying it!
Hi, I'm 27, I am engaged I have a liitle boy and another one on the way. I studied game design at uni and I am currently working for Sony as a QA technician (games tester).
24 years old from the UK. I work full time as computer technician, i always wanted to make games when i was a kid but never really pushed down the computers route, i was always keen on them but never really studied them properly, now i've found GS, its making my dreams come true
@ Firemaple found your eye (inside green highlight circle) on the back of my AfterDark box. I finally found it after looking through my cupboard which is where old software goes to die, it's a bit like an elephant graveyard in there.
I am married with 1 daughter and just turned 41 :-)
I am from the UK and have spent last 17 years working for various departments of a large American Bank. I.T. areas include systems like iSeries (AS400), windows, vmware, Solaris, AIX, HPUX and mainframe (MVS and DOS/VSE). Programming some C/C++, Perl, VB/.NET/C#. I have travelled Europe, Japan but never been to the states (will do soon).
At collage all those years ago, I cut my teach on 6502/Z80 and was involved in the Commodore 64 Compunet demo scene and did some Amiga 68000 stuff (the good old days!). I will cut over to Unity3D this year but wanted to use GS to make retro type games based on my fav 8bit titles.
GS needs to sort out this pro license cost, they need pro version at $500 or below and a separate support contract for teams who want a hot line to developers. Would be nice to get people in the UK to meet up in London for a beer and to discuss GS and game development in general.
If GS allowed you to have a team of several people working on the same game, import/export actors/rules/images/sound then games can be made quicker.
Yes @rebump i know what mumps is, but never used it. Some of the languages that I've worked in over the years are: Fortran, Cobol, pc Cobol, Pascal, Ada, IDEA, C, C++, C#, VB (All versions), Lisp, RPG, Assembler, AREV, Clipper, PowerBuilder,REXX, and JavaScript. I'm sure I'm missing some that I can't even remember.
My ihides sale about 1-2 a day on the iphone and about 3-4 a day on the android.
@ JamesBoucher - I am from Ft. Wayne, IN as well! I now live in Upstate NY, but the rest of my family is still in in the Fort. My mom actually went to Ball State. Small World!
Ha, So far I think I'm the old man. 52. Married 31 years. two kids 20,24, both in college. Have worked in the Efx/animation field for about 26 years. Actually quit for about 4 years then got back into around 3 years ago. Have been fortunate to work on many cool projects around the world. Love Maya, C4d, AE and stuff like that. Suck at programming. No left side of the brain. Love Game Salad cuz it enables hard heads like me to "program". Just wish I had more time to work with GS.
I'm 12 and because I started at an early age I've managed to learn alot.
I used GameMaker 7 for about a year and learned GML code so well that I can code fluently and i started making and releasing games and software.
When I discovered the iPhone SDK I instantly starting trying to learn how to use it, but objective-c kinda only confused me. After a few weeks I got GameSalad and my dreams came true.
@JB: I thought with being a programmer and programming a medical system, you may have had some exposure to (pardon the pun) the (M)umps programming language. I loved the terseness of it. You could code an entire application in a couple screens of code...made debugging a nightmare if you did use short variable names though!
@Rebump: I've been with this company about ten years. Started off programming in Cobol Dec. 2000. Then switch to .Net in 2003, and that's what i've been doing ever since. We have a handful of medical clinics that use our software, and about 100 surgery centers. Not bad for a day job.
I'm davey, 38, Boise Idaho, married with a 5 year old daughter.
I do multimedia programming and graphic design for the company I own, Astronaut 3 Media Group (A3MG). I have done a ton of lingo programming (adobe/macromedia director) for CD-ROMs since 1995. Have not had many CD projects come up lately so I got into Game Salad.
Back on the east coast I worked on multimedia kids games like Brain Quest and Multimedia Bug Book with a company called SWFTE. When I co-founded A3MG in 1998 we were doing mostly science education Virtual Labs and other Web related stuff. I'm still doing science education but more graphic design and video on demand work.
I grew up in the philly area with Joe (firemaplegames) and owe big thanks to him for suggesting I try Game Salad. I remember back in 84/85 when Joe and our friend Webb were making this skateboarding game for the C64 and I wanted to have nothing to do with it. Joe also had a very early Mac (either 128 or 512) and he would load up a full text document for the Mac to read out loud. For some reason it was too much to process so it would stutter and make crazy sound combinations.
A3MG released Space Bump about 10 days ago and Space Bump Lite (free) was just approved and should hit the appstore any minute. Can't wait to see how the Game Salad development environment grows.
Hey I'm Ben and I'm 17 year old. Still in high school, and next year I'll be going to early college and I'll start becoming a game designer. I work online as an affiliate marketer, instead of at fast food restaurants like all my friends do. I've always wanted to build games on the iphone, and last year I started learning objective c until I came across gamesalad some how... and found it cheap and a lot easier to make game with then just in xcode. That's my little story !
Thanks Gendai Games for making it easy to create games for the masses!!!
Comments
I'm a university student in my last year of an international marketing bachelor degree in Japan thoug I'm originally from Canada. I've always been artistic and musically inclined, and yet i loved video games as a kid
Just really started to get into the world of programming and have started to learn C as my dream job is a project manager for Square Enix America or EA. Oh and I just turned 22
I then drifted in TV production, and finally as a Creative designer focusing on Branding, working for companies such as Virgin Radio and The O2. I now freelance as a creative designer (http://www.jasonford.co.uk) and always wanted to develop for the iphone, but found XCode to be way beyond my capabilities - but with Game Salad no here and so easy to use I feel that I have now come full circle and am thoroughly enjoying it!
I'm 27, I am engaged I have a liitle boy and another one on the way. I studied game design at uni and I am currently working for Sony as a QA technician (games tester).
24 years old from the UK. I work full time as computer technician, i always wanted to make games when i was a kid but never really pushed down the computers route, i was always keen on them but never really studied them properly, now i've found GS, its making my dreams come true
... i am working as a freelance 3D Illustrator.
@ Firemaple found your eye (inside green highlight circle) on the back of my AfterDark box. I finally found it after looking through my cupboard which is where old software goes to die, it's a bit like an elephant graveyard in there.
http://www.tobybridson.com/Unused/AfterDark.jpg
I am married with 1 daughter and just turned 41 :-)
I am from the UK and have spent last 17 years working for various departments of a large American Bank. I.T. areas include systems like iSeries (AS400), windows, vmware, Solaris, AIX, HPUX and mainframe (MVS and DOS/VSE). Programming some C/C++, Perl, VB/.NET/C#. I have travelled Europe, Japan but never been to the states (will do soon).
At collage all those years ago, I cut my teach on 6502/Z80 and was involved in the Commodore 64 Compunet demo scene and did some Amiga 68000 stuff (the good old days!).
I will cut over to Unity3D this year but wanted to use GS to make retro type games based on my fav 8bit titles.
GS needs to sort out this pro license cost, they need pro version at $500 or below and a separate support contract for teams who want a hot line to developers.
Would be nice to get people in the UK to meet up in London for a beer and to discuss GS and game development in general.
If GS allowed you to have a team of several people working on the same game, import/export actors/rules/images/sound then games can be made quicker.
Might need to make my second app before, so I can be completely informed on the world of GS.
Yes @rebump i know what mumps is, but never used it. Some of the languages that I've worked in over the years are: Fortran, Cobol, pc Cobol, Pascal, Ada, IDEA, C, C++, C#, VB (All versions), Lisp, RPG, Assembler, AREV, Clipper, PowerBuilder,REXX, and JavaScript. I'm sure I'm missing some that I can't even remember.
My ihides sale about 1-2 a day on the iphone and about 3-4 a day on the android.
I'm 48, although I feel about 28. Honestly.
I'm a graphic designer and photographer working at the same design studio for over 20 years now. 2 kids, one wife, and a great job. Life is good.
Designing games it totally new to me, but my first is now in review at the app store.
Steve
I used GameMaker 7 for about a year and learned GML code so well that I can code fluently and i started making and releasing games and software.
When I discovered the iPhone SDK I instantly starting trying to learn how to use it, but objective-c kinda only confused me.
After a few weeks I got GameSalad and my dreams came true.
@Scitunes - Work in Fort Wayne and live in a little town of Van Buren just 30 min. south of Fort Wayne.
I can't believe I forgot Java and Xcode as two other languages I have and still program in. I was in vb.net 2005 instructor (side job) at IVY tech.
Previous PC games include Dyno Kid and Bumps (Bumps has been released in the UK OZ and USA in retail stores)
iPhone games include Tumble Jumble released november last year.
Darren.
Cheers, Weswog
I do multimedia programming and graphic design for the company I own, Astronaut 3 Media Group (A3MG). I have done a ton of lingo programming (adobe/macromedia director) for CD-ROMs since 1995. Have not had many CD projects come up lately so I got into Game Salad.
Back on the east coast I worked on multimedia kids games like Brain Quest and Multimedia Bug Book with a company called SWFTE. When I co-founded A3MG in 1998 we were doing mostly science education Virtual Labs and other Web related stuff. I'm still doing science education but more graphic design and video on demand work.
I grew up in the philly area with Joe (firemaplegames) and owe big thanks to him for suggesting I try Game Salad. I remember back in 84/85 when Joe and our friend Webb were making this skateboarding game for the C64 and I wanted to have nothing to do with it. Joe also had a very early Mac (either 128 or 512) and he would load up a full text document for the Mac to read out loud. For some reason it was too much to process so it would stutter and make crazy sound combinations.
A3MG released Space Bump about 10 days ago and Space Bump Lite (free) was just approved and should hit the appstore any minute. Can't wait to see how the Game Salad development environment grows.
www.sciTunes.com
Thanks Gendai Games for making it easy to create games for the masses!!!