Determining value of a completed app

jb15jb15 Member Posts: 602
Someone is interested in purchasing one of my apps--a complete, full game that's been on the app store for a around month or two.

My question is: How do I determine my apps value? What do I make the price? Is there some number I should multiply total sales by, or daily sales? ANY guidance would be VERY appreciated!

Comments

  • FloridaGamesFloridaGames Member Posts: 328
    Well how much has this app made you so far?
  • SAZ_1SAZ_1 Member Posts: 397
    the way i see it is if it is better in your opinion then angry birds, cut the rope, tiny wings etc...then you can justify it being expensive...however as those titles are soo good in terms of value for money most of us indie devs will only have the option of really pricing at $0.99 or free... unless we bring something drastically different to the table.
  • SAZ_1SAZ_1 Member Posts: 397
    now if they are buying the rights...maybe you can have a clause that gives you a minor percentage cut of what they make from using the material etc... or sell it for about $20,000-$30,000.. depends what it is really to tell you the truth and the amount of time and money spent on it.... Fowl Ops. isn't the best app in the world but isn't the worst either by a long shot and in that respect and i have seen far worse apps do better...i wouldn't sell the rights of my game for less then £30,000...just because of the sentimental value the game holds for me in me creating it and all the time and effort spent on it.
  • jb15jb15 Member Posts: 602
    FloridaGames said:
    Well how much has this app made you so far?

    Frankly--not that much at all. Very below my expectations, actually. :) :(

    In this case, around $10 (since launch). It's been a while since it even got 1 sale. It went on the store on a Monday or Wednesday---(which from what I understand now was a bad idea) and I did very little (almost no) marketing. So I'm thinking someone else may have better luck with it.
  • SAZ_1SAZ_1 Member Posts: 397
    whats the game jb? did you post on forums...sometimes good games just dont sell well its weird like that but seriously stick with it...move on to something else i wouldnt give up straight away.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Just pick a price you would be pleased with and offer it. If your so extremely overpriced they will tell you to piss off and you'll know. If your in a good ballpark they will begin to negotiate and if you have underpriced in thier eyes they will jump on it. There is no magic formula the only values that matter is the perceived value of the potentiometer buyer and seller. Good luck
  • AsymptoteellAsymptoteell Member Posts: 1,362
    Be sure to initially ask for more than you expect to get so there's a place to go down to. But don't insult them with a ridiculously high price.
  • jb15jb15 Member Posts: 602
    All good ideas guys. Thanks!
  • SAZ_1SAZ_1 Member Posts: 397
    depends really on who's buying...if its someone like a proper publisher/studio who have money id go with what the others say... if its an individual then yea be reasonable up to the level of potential your game holds (my case £30,000..would probably be far too much for one person alone!, but thats coz id never sell my game anyway)
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