Endless Custom Font/Score System

RedlerTechRedlerTech Member Posts: 1,583
edited November -1 in Working with GS (Mac)
Hey Everyone,
Have you ever been scared that if you place 3 custom font digits into your game that the player might get over one thousand points? Using the old custom font strategy had a chance of the player's score going corrupt. Not anymore :D

I have developed a system for all users to use in their game so that the user will never have a 'score limit', as there was before. Before today, if you had three digits for a score that meant three constraints... even if the score was eight, only needing one constraint.

KEY FEATURES:
-- Getting rid of unnecessary constraints for custom font. Allowing faster loading times. Higher frames per second.
-- More of a professional look
-- Universal for all games/apps
-- Organized code
-- Any font you want!

Only $10 for the next 48 hours! After the 48 hours, the price becomes $15.

********************************************Purchase Here********************************************





********************************************Purchase Here********************************************

Matt
NextGen

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    If more than 1000 points are available why not just add extra digits so that ther is enough and then setup when the image is zero change alpha to zero?
  • RedlerTechRedlerTech Member Posts: 1,583
    @tenrdrmer that way you are still constraining each image at all times. Causing loss of performance. This is the most efficient way to do it. You could also do a self attribute for EACH of the numbers that are invisible, but then that's also loss of performance, and it's not endless your way either :P

    I was waiting for you to bag on me ;) I've missed you... :D
  • quantumsheepquantumsheep Member Posts: 8,188
    Is this the same system that FMG suggested to someone on the forums where if the score goes over 1000, for example, and you have only three digits, you just add in an extra digit at the front with the correct rules?

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • calvin9403calvin9403 Member Posts: 3,186
    wow guys this template is great,

    when i first saw the description I thought it was just a template that if you set to 3 digets and it won't go over it, but it actually add one more to it!

    it's perfect for the big project I am doing now since there will be lots of constrain, it save the performance a lot and the game is way better now

    I rarely but templates(maybe only one), but I bought this one right away

    Calvin
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    it's a great idea actually to have infinite scoring system but then you will still end up with a positioning problem if the font gets too long, no?
  • RedlerTechRedlerTech Member Posts: 1,583
    quantumsheep said:
    Is this the same system that FMG suggested to someone on the forums where if the score goes over 1000, for example, and you have only three digits, you just add in an extra digit at the front with the correct rules?

    When was that? That is one of the features inside this template. But it's not as simple as you say though.

    Matt
  • RedlerTechRedlerTech Member Posts: 1,583
    GLGames said:
    it's a great idea actually to have infinite scoring system but then you will still end up with a positioning problem if the font gets too long, no?

    Hey GLGames,
    While building the template I came across this problem, and a solution ;D It is included in the template that when all the digits put together become greater then the screen size width (easily changeable to height), all the next numbers, are positioned lower. I'll make a video.

    Matt
  • quantumsheepquantumsheep Member Posts: 8,188
    NextGen said:
    When was that? That is one of the features inside this template. But it's not as simple as you say though.

    Matt

    I can't remember when it was exactly. Not long ago. I remember it being a clever solution.

    IIRC, it also used the initial actor's width and height to spawn subsequent actors at the right size and distance from the original.

    I'm sure it'll be handy for those who have no idea how to do that of course, but the information is public knowleldge really.

    Good luck.

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • jb15jb15 Member Posts: 602
    I'm not a huge math person--so I don't understand everything that's going on. But, that OK--hey, it works. That's what matters! I definitely recommend this template! The parts I understand are done very well--very good logic. Can't think of a better way to do it.
  • RedlerTechRedlerTech Member Posts: 1,583
    The sale continues till tonight, Eastern time! :D
  • quantumsheepquantumsheep Member Posts: 8,188
    I just had a thought.

    If you're just adding more actors, through spawning no less, along with the new constraints, surely the game performance would suffer as you got better at the game and your score increased?

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • RedlerTechRedlerTech Member Posts: 1,583
    No not at all. Let's say you planned a bunch of invisible actors. Each one of them has a constrain behavior, even when there's no need for it. This system only uses the constraints when needed. Yes, if your player reaches a score of 1,000,000 you will have 7 constraints. But only when you have above 1 million. In the other way, you are always having 7+ constraints. QS, I think you should just purchase it to know what I mean ;)

    ***PS***
    I have updated the template since the video to only need one actor! Only the first digit! No invisible actors, nothing. Perfect performance :)
  • quantumsheepquantumsheep Member Posts: 8,188
    I think you've missed the point.

    If you want perfect performance, as you state, you have to factor in the possibility that your player will get 1 million points. Otherwise, if he does, the game will go from playing perfectly at just one actor to chugging with 7 on-screen.

    And I don't believe in purchasing stuff that has been previously posted as free so people can learn from it.

    I understand that some people may find this useful, but the way you're selling it, it's as though you'll always have perfect performance, is disingenuous.

    Still, if people want to send you money, they're very much entitled to.

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • RedlerTechRedlerTech Member Posts: 1,583
    Plain custom font has been posted as a demo. But nothing like this. The thing is, this template was made for two main reasons:

    1) To never 'run out' of score for your players
    2) To only use the constraints that are needed.

    I've completed my goal.

    Matt
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    You realize you could also limit your constraints to when the actor is visible and When the value of the attribute is greater than a value that requires those digits. It sounds to me like you are spawning the extra digits when they are need and that is nearly as bad as the constraints you claim to be avoiding.

    See you see us as bagging on you but really where just trying to making sure your not screwing the users that don't know better. By selling them free information.
  • RedlerTechRedlerTech Member Posts: 1,583
    Tenrdrmer, seriously. I could bag on your templates too. Your Bubble Ball template, is completely made off of the Drag & Drop video in the cookbook. And also, by the way you mentioned, that is NOT endless. Which is a big point in this system.

    When I make games, I don't want to worry that my players will never reach over x amount of points, because they will. This may spawn, but only when needed. If you're game goes up by one for every star, & you get up to 100, it won't spawn another digit until you get 900 more stars! One spawn every once in a while does not hurt performance, & is necessary for endless score. It is for ENDLESS GAMEPLAY. It does what is supposed to do. I have scene invisible score actors before, but then when the player goes over, they're screwed. Just please for once, stop putting down everything I make.

    Matt
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Next Gen. I just found this free demo available on GameSalad. It looks Suspiciously like the same exact thing you are selling. I have also heard from others they told you about this demo. So I Believe you are merely re-selling Freely available information created by others. thius is wrong and I would like you to provide some proof that is not the case. I will be reporting this to GameSalad and recommending they ban you for this or further similar infractions if you cannot provide proof. I don't feel its out of line as you have a history of somewhat shady practices here in the past.

    One being You where still using me for project when you started offering your own project help service. Many others we wont bother mentioning here.

    http://gamesalad.com/game/34402 I have republished the demo I found so it is on the arcade since I do not know who originally created it.

    that project name is downloadable in the GS Creator. It does not appear to play on the web.

    Thanks
    Aaron
  • RedlerTechRedlerTech Member Posts: 1,583
    ARE YOU KIDDING ME. I just looked into that game. It has NONE of my logic.

    When was the last time I have ever used your project help? Oh ya, when I didn't think you were an ass hole. So I started my own.

    Listen, that project you recently published is none of my logic.

    Matt
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    haha No man Bubble Ball was created completely from scratch. Several ppl can vouch for that as they got updates and gave feed back through the whole development process. Also Seriously I promise I knew how to do drag and drop before they made the cookbook.

    Touch is pressed constrain to mouse. Not real hard there ace.
  • gamedivisiongamedivision Member Posts: 807
    I'm gob smacked that every time this fella puts something up on gamesalad he gets ripped apart ,and you call this a friendly forum,i wonder if you check through all the templates every time someone sells something,he's put something up for sale and you've ruined his page with nonsense,each person can decide for themselves if they want to buy it or not.so if he wants to sell something then its his choice and not yours,leave the guy alone and go pick on someone your own size.
  • wayneh001wayneh001 Member Posts: 300
    @Tenrdrmer: The font score demo you re-released was by MrFunkleberry; a very smart guy indeed:-
    http://gamesalad.com/p/mrfunkleberry/games

    It's an elegant solution, but does a lot of Checking and Spawning. That being said, it's been used in many games, including games which made it into Apples New & Noteworthy, so I don't think the spawns caused too many performance issues.

    The template being supplied by NextGen looks equally impressive however and possibly more efficient.
  • RedlerTechRedlerTech Member Posts: 1,583
    Hey Everyone,
    As you can see in the update video above, the system can now calculate any number at one time! I interpolated about 1000000000000 to the score & get a perfect result. Everything is spawned efficiently & organized. Even the regular font score bugged out but not my custom font system ;D

    Updates Have Been Sent Out To All Buyers!

    Enjoy!
    Matt

    PS - The price will continue at $10 due to amazing customers!
  • calvin9403calvin9403 Member Posts: 3,186
    I found a bug about the template, and I sent it too NextGen and he fix it with lighting speed, now you can add infinte numbers and it still works!
  • RedlerTechRedlerTech Member Posts: 1,583
    Thanks Calvin!

    Till next Sunday, you can purchase this template for only $5 via paypal!

    My Paypal - Matthewredler@gmail.com

    Cheers :D
    Matt
  • RedlerTechRedlerTech Member Posts: 1,583
    Hello Everyone,
    In version 1.2, we added the ability for you to be able to reset. You can now reset the screen, & the score. All digits that are not needed at the moment of reset becuase the score is zero, such as the tens place, will be destroyed & all attributes will be reset. You'll see what I mean, it's really cool! Thank you Beefy Clyro for the update idea.

    Enjoy,
    Matt
    NextGen

    (Endless Custom Font System v1.2 Has Been Sent Out To All Customers)
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