Endless Custom Font/Score System
Hey Everyone,
Have you ever been scared that if you place 3 custom font digits into your game that the player might get over one thousand points? Using the old custom font strategy had a chance of the player's score going corrupt. Not anymore
I have developed a system for all users to use in their game so that the user will never have a 'score limit', as there was before. Before today, if you had three digits for a score that meant three constraints... even if the score was eight, only needing one constraint.
KEY FEATURES:
-- Getting rid of unnecessary constraints for custom font. Allowing faster loading times. Higher frames per second.
-- More of a professional look
-- Universal for all games/apps
-- Organized code
-- Any font you want!
Only $10 for the next 48 hours! After the 48 hours, the price becomes $15.
********************************************Purchase Here********************************************
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********************************************Purchase Here********************************************
Matt
NextGen
Have you ever been scared that if you place 3 custom font digits into your game that the player might get over one thousand points? Using the old custom font strategy had a chance of the player's score going corrupt. Not anymore

I have developed a system for all users to use in their game so that the user will never have a 'score limit', as there was before. Before today, if you had three digits for a score that meant three constraints... even if the score was eight, only needing one constraint.
KEY FEATURES:
-- Getting rid of unnecessary constraints for custom font. Allowing faster loading times. Higher frames per second.
-- More of a professional look
-- Universal for all games/apps
-- Organized code
-- Any font you want!
Only $10 for the next 48 hours! After the 48 hours, the price becomes $15.
********************************************Purchase Here********************************************


********************************************Purchase Here********************************************
Matt
NextGen
Comments
I was waiting for you to bag on me
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
when i first saw the description I thought it was just a template that if you set to 3 digets and it won't go over it, but it actually add one more to it!
it's perfect for the big project I am doing now since there will be lots of constrain, it save the performance a lot and the game is way better now
I rarely but templates(maybe only one), but I bought this one right away
Calvin
Matt
While building the template I came across this problem, and a solution ;D It is included in the template that when all the digits put together become greater then the screen size width (easily changeable to height), all the next numbers, are positioned lower. I'll make a video.
Matt
IIRC, it also used the initial actor's width and height to spawn subsequent actors at the right size and distance from the original.
I'm sure it'll be handy for those who have no idea how to do that of course, but the information is public knowleldge really.
Good luck.
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
If you're just adding more actors, through spawning no less, along with the new constraints, surely the game performance would suffer as you got better at the game and your score increased?
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
***PS***
I have updated the template since the video to only need one actor! Only the first digit! No invisible actors, nothing. Perfect performance
If you want perfect performance, as you state, you have to factor in the possibility that your player will get 1 million points. Otherwise, if he does, the game will go from playing perfectly at just one actor to chugging with 7 on-screen.
And I don't believe in purchasing stuff that has been previously posted as free so people can learn from it.
I understand that some people may find this useful, but the way you're selling it, it's as though you'll always have perfect performance, is disingenuous.
Still, if people want to send you money, they're very much entitled to.
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
1) To never 'run out' of score for your players
2) To only use the constraints that are needed.
I've completed my goal.
Matt
See you see us as bagging on you but really where just trying to making sure your not screwing the users that don't know better. By selling them free information.
When I make games, I don't want to worry that my players will never reach over x amount of points, because they will. This may spawn, but only when needed. If you're game goes up by one for every star, & you get up to 100, it won't spawn another digit until you get 900 more stars! One spawn every once in a while does not hurt performance, & is necessary for endless score. It is for ENDLESS GAMEPLAY. It does what is supposed to do. I have scene invisible score actors before, but then when the player goes over, they're screwed. Just please for once, stop putting down everything I make.
Matt
One being You where still using me for project when you started offering your own project help service. Many others we wont bother mentioning here.
http://gamesalad.com/game/34402 I have republished the demo I found so it is on the arcade since I do not know who originally created it.
that project name is downloadable in the GS Creator. It does not appear to play on the web.
Thanks
Aaron
When was the last time I have ever used your project help? Oh ya, when I didn't think you were an ass hole. So I started my own.
Listen, that project you recently published is none of my logic.
Matt
Touch is pressed constrain to mouse. Not real hard there ace.
http://gamesalad.com/p/mrfunkleberry/games
It's an elegant solution, but does a lot of Checking and Spawning. That being said, it's been used in many games, including games which made it into Apples New & Noteworthy, so I don't think the spawns caused too many performance issues.
The template being supplied by NextGen looks equally impressive however and possibly more efficient.
As you can see in the update video above, the system can now calculate any number at one time! I interpolated about 1000000000000 to the score & get a perfect result. Everything is spawned efficiently & organized. Even the regular font score bugged out but not my custom font system ;D
Updates Have Been Sent Out To All Buyers!
Enjoy!
Matt
PS - The price will continue at $10 due to amazing customers!
Till next Sunday, you can purchase this template for only $5 via paypal!
My Paypal - Matthewredler@gmail.com
Cheers
Matt
In version 1.2, we added the ability for you to be able to reset. You can now reset the screen, & the score. All digits that are not needed at the moment of reset becuase the score is zero, such as the tens place, will be destroyed & all attributes will be reset. You'll see what I mean, it's really cool! Thank you Beefy Clyro for the update idea.
Enjoy,
Matt
NextGen
(Endless Custom Font System v1.2 Has Been Sent Out To All Customers)