A way to force GS to dump memory?
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Hello there,
I'm having issues with my game that, I think, result from a memory leak of some kind. I notice that everything works as it should the first several times through a level, but the more you play the more things start to get bogged down, and over time really bizarre things start happening. Its as if Gamesalad can't keep up with all of the rules it needs to execute.
Is there any way to force it to take a breather and dump all of its memory?
I'm not 100% certain this is the cause, but considering the game is always working fine the first several plays, then starts to bog down, its my best guess.
Thanks for any advice you can give!
I'm having issues with my game that, I think, result from a memory leak of some kind. I notice that everything works as it should the first several times through a level, but the more you play the more things start to get bogged down, and over time really bizarre things start happening. Its as if Gamesalad can't keep up with all of the rules it needs to execute.
Is there any way to force it to take a breather and dump all of its memory?
I'm not 100% certain this is the cause, but considering the game is always working fine the first several plays, then starts to bog down, its my best guess.
Thanks for any advice you can give!
Comments
With Project: Salvage, I don't want to change scenes. So, I run out of memory quickly, even though there's only one image on the screen at a time. I didn't know how to fix it. That's just how GameSalad seems to be right now.
Does changing the scene typically dump memory?
I'm still waiting for the app to be reviewed. Maybe soon you can see what the app is about and know why it's a single scene.
The app is so sexy, I decided to rate it 17+ for Frequent/Intense Mature/Suggestive Themes... which makes it unavailable in Saudi Arabia and the United Arab Emirates.