Nothing's impossible, but if you are a beginner I'd recommend something a bit simpler first. Personally I tried a very simple game for my first app (check it out if you like http://gamesalad.com/game/31231) to get familiar with GS and making a game. I learned HEAPS from this and now am trying something a bit more ambitious for my second game. Just my 2 cents anyway.
Basically a fighting game would be a ton of work for one person even if they were experienced. At the very least you'd want to have 10+ characters (30 or 40 is more common these days) with hundreds or even thousands of frames of animation to draw for each. You need walk animations, punches, kicks, jumps, falls, ducks, etc etc. Crazy amount of work. Not that I want to put you off the idea altogether, but probably too hard for a first try.
Thanks for the info, but i was thinking of a more simple one with 10 fighters, 3 buttons (Punch kick and special.) and a very basic story mode. So that will be in the works for a while but my first one will most likely be a tower defense game.
Oh cool, well that sounds more achievable, Not impossible, but definitely still a lot of work. Good luck with it mate! I'd still definitely recommend working on your tower defense game in the meantime to get you head around making games first. I look forward to seeing it.
It is possible but how long it takes you it down to knowledge, how quickly you pick things up, and how many hours you put in. The first thing I would do is to work out what is really happening within a fighting game, then draw up a chart/shopping list of what is needed (both in terms of graphics and logic(even if you don't understand computer just think of it as problems and solutions)) and then set out to create them. If you have a need in mind as you start the learning process it really help as things drop into place when you come across them. And you are always on the lookout for the next thing you want to know how to do or understand.
Your hardest quests on this one are multiple hit points for scoring and collision, and some system to control the enemy and it's attacks.
Even if you get to the point where you just give up on a fighting game it may be a very good way to have driven yourself on. It is quite ambitious but so what.
Anyway good luck and really do go through the cookbook videos with a tooth comb (until you can get the tsb catchphrases in before he does... ).
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Basically a fighting game would be a ton of work for one person even if they were experienced. At the very least you'd want to have 10+ characters (30 or 40 is more common these days) with hundreds or even thousands of frames of animation to draw for each. You need walk animations, punches, kicks, jumps, falls, ducks, etc etc. Crazy amount of work. Not that I want to put you off the idea altogether, but probably too hard for a first try.
Your hardest quests on this one are multiple hit points for scoring and collision, and some system to control the enemy and it's attacks.
Even if you get to the point where you just give up on a fighting game it may be a very good way to have driven yourself on. It is quite ambitious but so what.
Anyway good luck and really do go through the cookbook videos with a tooth comb (until you can get the tsb catchphrases in before he does... ).
Kipper