Development Time?
adent42
Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,159
How long did it take you to make your first published game (on the AppStore) in GameSalad? If you have the time, elaborate more in the thread... how much time did you spend? how big was your team?
Comments
I didn't vote yet, because I just started trying out GS.
To be honest, I already have all the assets, which were made in a few weeks by 3 people (2 graphic artists and a musician) and now I think, It will take a few weeks to finish it with GS, if it is even possible...
It took me about 5 weeks to make V is for Vortex because it was so complicated.
But, it only took me 7 days to make F is for Falling, about 12-15 total hours
and everything was done by just me.
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That's what happened with my Macworld entry: I sketched it up when I first downloaded GS, then dropped and then recovered.
But I think I worked on it a little more than a week. In a game like mine the hardest part is to get the logic to work, then a little graphic and then doing levels are pretty fast.
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I did everything except for the title art, which I hired an artist to do.
My main game, Singularity Drive, is 80% done, but I've not had the heart to finish it yet. I will one day. That has taken literally months and months.
I'm building my latest game in a way that will mean it'll become a 'template' for any shooters I want to do. So expect a few more of those over the next few months as it'll get quicker and easier for me to make those sort of games! I'm hoping to be finished before March.
Overall... it doesn't take long, does it?
Dr. Sam Beckett never returned home...
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Slowness of the app moving between scenes was a killer! Restarting gs often sped things up!