Flash

nomansohailnomansohail Member Posts: 27
edited November -1 in Working with GS (Mac)
Hello people i am thinking to do a flash course in animation just for iphone development .. what my question is that can i use flash animations in Game Salad , like walk cycles , jump cycles, Cut scenes etc ?? .. because i cannot find any other (easier) way to do it and i am not your artist type who can create a character walk cycle by hand tho i am taking drawing classes currently :)

so is it possible ??

Comments

  • SAZ_1SAZ_1 Member Posts: 397
    i know corona sdk, could do that...but the animation in GS is frame by frame...so if you create the frames and import as images you could do it.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    All animations in GameSalad are done with the animate behavior, so you would not be able to import a walk cycle, or any other "ready to go" animation from Flash into GameSalad, they would have to be individual images, then the animate behavior generates the animation.
  • nomansohailnomansohail Member Posts: 27
    okay but as SAZ_1 said that if i create frames and then import them into GS i could do it , is Flash capable of doing that ?? that is my main question because i donot know anything about flash and was doing the course having this in mind ... and what if i wanted to do a lets suppose 10 second cut scene i would have to import 100s of frames into GS to do it ...

    and Thank you very much for super quick replies :)
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    That's basically what I said after him, actually. You would create the animation in Flash, then go through it frame by frame and export a .png of each frame. Import those .png's into GameSalad, and use the animate behavior, then drop those images into the animate window in the order that you want, and set the framerate for the animation until it works to your liking. (You may have to use Photoshop or something to crop the images to the size that you need so you don't have a huge background on each image.)

    And to make a cutscene, yes you would have to do the same thing for that, using as many images as it took to get the results you want. Which would make a game that normally took 10mb, into the hundreds of mb's.

    Video is coming soon according to the Roadmap, and that will be a big help when it comes to things like this.
  • nomansohailnomansohail Member Posts: 27
    oh!! thanks a heap mate for your time and effort :), hmm having a massive size for your game is not a good thing right ?? ... what video are you talking about ??
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    It's not a bad thing to have a large file size, really. But images can make a small game huge. But again, that's not necessarily a bad thing.

    There is a Roadmap of projected things to come in GameSalad. The use of video in your game being one of them. It's not set in stone like the commandments, it's just a projection. No guarantees...

    http://gamesalad.com/corporate/roadmap/
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