Movable actor - without bounce

ForcingForcing Member Posts: 93
edited November -1 in Working with GS (Mac)
Hello Community,

i don´t know how to make a movable colliding actor without shoving it when it collides with another actor

Can somone help?

Comments

  • mattyr64mattyr64 Member Posts: 82
    set restitution to 0 on both objects. if the other actor it is colliding with is not movable you can set that to unmovable.
  • ForcingForcing Member Posts: 93
    First of all thanks for helping me, but i have set already Restitition to 0 by the 2 actors. When i set the movable behavour to unmovable it works, the actors aren´t "bouncing" but the actors need to be movable, because they will move all the time in the game
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    sounds like we need more info about what you are trying to do. Might try turing up the density a bunch too. but again prob need more info.
  • ForcingForcing Member Posts: 93
    ok

    i am working on a role playing game my problem is if my Character collides with a normally person, who is only walking around the person will be "bounced away" but i have turned already everything in the physics of both actors to 0 !

    What to do to don´t bounce the actor away i want to make them only to stand there, when the two actors collides together
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    You could do a when overlap collide Change velocities to 0. If it is bouncing at all though you have likely missed restitution somewhere. maybe you have edited it in the instances and therefor unlocked that attribute from the prototype. If restitution is 0 on both and one is moving it would just push the other not bounce it off.
  • ForcingForcing Member Posts: 93
    i don´t know why, but it don´t bounce now?!

    i don´t made anything and it don´t bounce now :D

    thanks for helping me, but i have another question how can i make the actor to don´t push away?
  • ORBZORBZ Member Posts: 1,304
    if you turn the density down really low (a fraction less than 1) you are in effect creating balloons, like balloons they will be very bouncy. Have the density of both objects set to 1. Set the restitution 0, and the friction to 3. That should make two objects collide and stop, HOWEVER, I am assuming they have equal input force vectors. i.e. they are heading nose to nose for collision. Otherwise the resultant force of the object in motion will be transfered into the object at rest. See newton's cradle for more information.

  • ForcingForcing Member Posts: 93
    no sorry isaac newton, now it´s like bowling ;) , but it´s like how you said...

    but my character can collide with the other actor in every position, so it need´s to stand in every position the same not like bowling :D

    How to do that?
  • ForcingForcing Member Posts: 93
    the two actors needs to stand still, when they collide together and my character can come from every position and they don´t must to push the actors away

    Please help i am at fasting and it´s so sticky here where i live i can´t concentrate myself..... :D
  • ForcingForcing Member Posts: 93
    somebody?
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