several small games or 1 big one ??

nomansohailnomansohail Member Posts: 27
edited November -1 in Working with GS (Mac)
i am thinking to do game designing and would most probably be making a 100 lvl zombie vill sort of game as my first one i have already invested almost $1500 for this ( bought a macbook air) an currently doing a graphics design course learning sketching , photoshop , illustrator , flash etc ... and would probably reach a $2000 mark ... do you guys think that i will earn this money back ... ... do you think making multiple small games work out better or releasing big games every 6 to 8 months like the one stated above is better ??

PS: sorry if this is the wrong forum i dont know where else to post this

please dont flame me ...

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    No flaming here.

    Game making is really hard, despite some excellent tools such as GameSalad.

    I can't tell you if you'll make your money back - but hey, you got a lovely Macbook Air that you can use for other stuff too, y'know?

    As to your other question - I'd mix it up a bit. If you like small games, make those. At least the time investment is smaller than larger games.

    At the same time, there have been people that have made larger games and had some success.

    It really is a bit of a lottery. But your best bet is to make a *good* game and temper your expectations. Don't expect to make hundreds of dollars with a coconut catching game, for example.

    Most of all, I hope you find making games with GameSalad as fun as I do. I LOVE doing this, and wish you the best of luck.

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • mattyr64mattyr64 Member Posts: 82
    All good advice from QS.

    I've personally made a few smaller games that yielded nothing worth mentioning. I'd follow QS's advice and make something *good*, something that you would consider purchasing yourself.

    I get the feeling that what sells a game is a liberal amount of polish, a good selection of interesting features and game modes that offer replayability.
  • nomansohailnomansohail Member Posts: 27
    Hey thankyou very much for kind advice .. The main reason for buying a macbook air was to design games for the ios platform and maybe make it big someday i have some really cool ideas in my head all for the big games i dont know wht cant i think of a creative idea for a small coconut catching game lol u guys said tht the game should be good in order to sell good in your experience a few ollrite small games or one big well polished game which would take a few months to develop maybe more than 6 montha sell more ? hope i am not being a neucience
  • JeffreyShimaneJeffreyShimane Member Posts: 372
    I think if you are just learning how to use GS, then start small. You don't want to get frustrated with the game creation process and prematurely quit. Smaller games are also a good way to learn the ropes without being too overwhelmed. Then, at that point, you can decide if you want to move on to a bigger, more time-consuming game.

    - Jeff
  • RodrigoPerezRodrigoPerez Member Posts: 212
    I originally thought a bunch of small decent games would collectively net me a nice steady paycheck. But now that I've released a few games I've realized QUALITY and POLISH are what you have to focus on.

    If your going to make a endless runner for example then make the absolute best possible endless runner you can. Then when your done wait a week the go back to it with fresh eyes and go over it with a fine tooth comb. For icon design go to the Top 100 games in iTunes and see what qualities they share.

    Bold Graphics, Usually none of them use the default "Apple Gloss", Colors are usually contrasting and/or saturated.

    Bouncing Birds! has been my most successful by far (relative to my other games of course lol) because I was very focused on the details as well as graphics, and maybe most important of all the icon design, because if your game doesn't have an amazing icon they won't click on your game in the first place.

    So to sum it up:
    Quality not Quantity

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