I haven't stumbled upon any scene transition functions. Maybe you could fake it and move the screen over to a new one (assuming your app doesn't scroll already) and then kill off the 'scene' content that was already consumed to free resources.
Although it is certainly possible to capture a swiping motion by capturing the initial Touch position minus the release Touch Position, changing scenes is where it would get a little funky...
Like rebump says above, a better way would be to have a "strip" of images that would slide into place. But an image is not a full Scene...
When you change Scenes, there is also a delay of a second or two before the scene loads...
I think FMG knew what I was saying but just to clarify, my faking it would involve just one scene, split into two by way of a large scene where the first half played on one side and then upon completion (i.e found the key or whatever), the second half of the scene could be scrolled over into view hiding the first half of the scene. Then you could release the actors from the first half to free up memory. The second half actors could be present from the get go or you could spawn them while the "congrats, you found the key" stuff was going on (i.e. right before they scrolled into view). Hope that clarifies eboy.
This should be much easier to do. I have a slideshow style app and since I could not find a way to tell the game that a swipe right moves you to the next scene and a swipe left moves you to the previous scene, I was forced to use a touch to go to next scene and abandon any hope that I could make a slide show with forward and backward navigation.
emeryemery said: This should be much easier to do. I have a slideshow style app and since I could not find a way to tell the game that a swipe right moves you to the next scene and a swipe left moves you to the previous scene, I was forced to use a touch to go to next scene and abandon any hope that I could make a slide show with forward and backward navigation.
Why is this so hard?
I think the focus to start with was to give people the tools to make games 'in general' as opposed to iPhone specific ones. As a consequence, idevice specific functionality got left behind a bit.
I think there's a danger that Gendai are thinking 'Well, there's workarounds to people's issues, which makes their issues redundant.' The danger being that simple stuff should be standardised to make it easy for the non-technical amongst us to incorporate the features we'd like to!
And I'm sure they're watching me like a hawk. Half my posts don't even show up for anyone else these days. Have I become a liability?
Comments
Like rebump says above, a better way would be to have a "strip" of images that would slide into place.
But an image is not a full Scene...
When you change Scenes, there is also a delay of a second or two before the scene loads...
Then use a swiping motion to slide the camera around...
Why is this so hard?
I think there's a danger that Gendai are thinking 'Well, there's workarounds to people's issues, which makes their issues redundant.' The danger being that simple stuff should be standardised to make it easy for the non-technical amongst us to incorporate the features we'd like to!
And I'm sure they're watching me like a hawk. Half my posts don't even show up for anyone else these days. Have I become a liability?
QS :O
Dr. Sam Beckett never returned home...
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