how many games you should make

brendanzhbrendanzh Member Posts: 19
edited November -1 in Working with GS (Mac)
hi, im just wondering how many games you should make before getting a licence? is it worth just making one?

Comments

  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Depends. You can't publish without a license, so I would get the license right when you finish your first app and are ready to upload it to the app store. Unless you want to get several ready and then upload a small library one by one.
  • quantumsheepquantumsheep Member Posts: 8,188
    I think a staggered release schedule works better...

    If you plop out 10 apps all at once, then they're all in competition with eachother as well as the rest of the app store.

    If you release one at a time, and focus on marketing that one game, you may find more 'success'.

    Hope that helps,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • quantumsheepquantumsheep Member Posts: 8,188
    I think a staggered release schedule works better...

    If you plop out 10 apps, then they're all in competition with eachother as well as the rest of the app store.

    If you release one at a time, and focus on marketing that one game, you may find more 'success'.

    Hope that helps,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

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