Half Pixels

MetzoPainoMetzoPaino Member Posts: 195
edited November -1 in Working with GS (Mac)
Pixel perfect accuracy in an app is usually quite important, but I was wondering how well Game Salad handles half pixels?

Likely having something set on the x axis as 60.5 won't be causing any problems, but I just wanted to ask in case it can mess up some random things.

Comments

  • Luna_LuckLuna_Luck Member Posts: 23
    wow jeez i diidnt even know there were such things as half-pixels.. I have no idea, but i would make a testing game (one you can throw away) and test it there and start to do random things.. it might take awhile, but you could get your answer that way...
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hi MetzoPaino, as far as I'm aware, the GS engine doesn't compensate for measurements including fractions of a pixel, in particular x and y positioning. So the result would be fuzziness. Best to make sure that all actor positions (and inputted position numbers into a Behavior, or attributes) are all whole numbers.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

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