Solved publishing issues on second Mac
wehaveapp.com
Member Posts: 27
Hey guys,
I had some trouble publishing for testing purposes. I read many threads but found no solution. Finally I fixed it.
First of all: I downloaded all Certificates and Provisioning Profiles on a Mac first (like Tshirtbooth showed it in his great video tutorial "Installing the Gamesalad viewer on your device") but I also wanted to publish on my Macbook Pro - this is the device where all the problems occurred.
I can only help you with this scenario, if it has worked on one machine but it doesn't on the other one.
Here is how I got it properly publishing again:
1. Open on your first Mac (where publishing works) XCode: Window > Organizer
2. Go to the left panel: Library > Developer Profiles
3. Hit "Export" at the bottom
4. Transfer this created file to your second Mac
5. Do the same as in step 1 on your second machine
6. Hit "Import" and import the transferred profile
Now publishing should work fine on your second Mac.
Hopefully I helped some of you guys out there.
Cheers,
Anselm
I had some trouble publishing for testing purposes. I read many threads but found no solution. Finally I fixed it.
First of all: I downloaded all Certificates and Provisioning Profiles on a Mac first (like Tshirtbooth showed it in his great video tutorial "Installing the Gamesalad viewer on your device") but I also wanted to publish on my Macbook Pro - this is the device where all the problems occurred.
I can only help you with this scenario, if it has worked on one machine but it doesn't on the other one.
Here is how I got it properly publishing again:
1. Open on your first Mac (where publishing works) XCode: Window > Organizer
2. Go to the left panel: Library > Developer Profiles
3. Hit "Export" at the bottom
4. Transfer this created file to your second Mac
5. Do the same as in step 1 on your second machine
6. Hit "Import" and import the transferred profile
Now publishing should work fine on your second Mac.
Hopefully I helped some of you guys out there.
Cheers,
Anselm
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QS
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I am building a game in GS for a client. I have macbook pro and GS Pro and my own Apple Dev Account.
They have a macbook and an apple id so im getting them to sign up as a developer.
I want to make the game on my machine then push it to the app store from their machine using their dev is this how you do it ?
Or can i have more than 1 apple developer account on one macbook
My problems occurred with one single developer account on two machines. So I think it's fine as long as you use every developer account on its original machine where you set it up, following Tshirtbooths video tutorial.
Cheers,
Anselm