Overlap and Collide Wont Work!? Frustrated...
i have a game where the enemy actor interpolates, and there is a crosshair actor that is moved with a joystick. the enemy also moves with acceleration. For some reason, i can not get it to register when the two actors overlap. can someone help me out?
Comments
Checking the magnitude is also a viable option depending on your needs, I would avoid using a constrain though for magnitude, every single time the thing moves the constraint will be dispatching an event. Better to use a 0.1s timer and check the magnitude only on specific intervals.
Or just use the physics engine's collision detection.
Tenrdrmer, I got rid of the size change and it works!