I mean... I don't want pits and obstacles spawning inside the camera zone right in front or behind my main actor. The game is an endless running game so it won't look good if a pit suddenly appears under my main actor (whoosh!). Does anybody know a way to implement this without slowing down or crashing Gamesalad (constraints and/or timers)?
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I don't want pits and obstacles spawning inside the camera zone right in front or behind my main actor. The game is an endless running game so it won't look good if a pit suddenly appears under my main actor (whoosh!). Does anybody know a way to implement this without slowing down or crashing Gamesalad (constraints and/or timers)?