Multi-Screen Menu: Wrapped Menu?

11clock11clock Member Posts: 450
edited November -1 in Working with GS (Mac)
I've implemented a scrollable menu in GameSalad by following Tshirtbooth's tutorial. I finished following the tutorial, but I want the menu to loop, making it more flexible. I disabled the min and max constrain attributes in object cam and I set the scene to wrap x only. Now, there is a problem I came across. The problem is that everything loops fine except for the camera. At the edge of the scene, the camera just stops. When object cam hits the edge of the scene, the camera will jump to the other side of the scene. It looks very odd and I would like to know how to fix this.

This is the tutorial I followed:

Comments

  • 11clock11clock Member Posts: 450
    I'm still looking for a solution to this.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    That setup will not work for wraping to the other side. The camera is not able to wrap only the actor it follows. You will have to setup where the icons them selfs are moving with the swipe instead of the camera. and then they will be able to warp and look right as long as you get the spacing right for them.
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