changing actor rules in game question.
I'm still very new to GS so how I'm doing this might not be right, but I'm trying to make it where an actor who's gravity is going down, flips around and goes up when a condition is met. I can't seem to find that option.
The way i'm approaching gravity is using the accelerator that points down (270). I try making a rule with an accelerator pointing the opposite direction (90) but it seems that there is a larger gravity element going on that overrides it. If i do a really extreme (10000) velocity i can get it to shoot up, but it's really not natural looking and i had bigger plans for this behavior
Thanks!
Caleb
The way i'm approaching gravity is using the accelerator that points down (270). I try making a rule with an accelerator pointing the opposite direction (90) but it seems that there is a larger gravity element going on that overrides it. If i do a really extreme (10000) velocity i can get it to shoot up, but it's really not natural looking and i had bigger plans for this behavior
Thanks!
Caleb
Comments
A slightly more "sophisticated" way would be to put an integer attribute (set to 270 inititially) into the Direction of the Accelerate Behavior, so when the attribute is changed to 90, it'll change direction; though I'm guessing it'll still have to slow down before changing - unchecked.
A third way then: If you wanted a more immediate response, maybe try using the Change Velocity Behaviour instead. Changing it's direction, it will immediately change as you require.
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Thanks so much for your help with my questions. now to figure out how to auto populate things but i think i can look at some template games for some ideas there.
Thanks!
Caleb