The only way I can think of is to constrain your actor to a thin line type actor right inside on the left of the actors position. And then just set the normal collision actor to the line.
or in the other actors it's colliding with you could have a rule that says if self.position.X is < x of other actor (make this a game attribute) collide with other actor.
I really hope that custom size collision boxes are something they implement soon - seems like so many people need it and the workarounds can sometimes be painful, particularly if you're rotating actors and moving them on the y plane.
Comments