Spawning patterns
Hey all,
If anyone remembers me, I'm working on a side-scrolling megaman-esque/metroid-esque game.
If that were all though, I'd still be compiling levels in my dark secret lab, but I come here today with a new problem.
I've actually went and added a shoot-em-up section to the game, and while the original template provided by GS has been VERY (that is to say not really) helpful I have a very specific question pertaining to enemy spawning patters.
Without individually creating a rule for each pattern, can I create enemy spawning patterns that are varried and interesting at specific timed intervals?
Here's a game example of what Im' trying to achieve.
http://www.newgrounds.com/portal/view/533774
notice that each cluster of enemies is different though spawning on regular intervals. If you die the same cluster of enemies appears at the same point as it did before.
Anyone with thoughts on how to do this? (one that doesn't take up 3000 rules?)
If anyone remembers me, I'm working on a side-scrolling megaman-esque/metroid-esque game.
If that were all though, I'd still be compiling levels in my dark secret lab, but I come here today with a new problem.
I've actually went and added a shoot-em-up section to the game, and while the original template provided by GS has been VERY (that is to say not really) helpful I have a very specific question pertaining to enemy spawning patters.
Without individually creating a rule for each pattern, can I create enemy spawning patterns that are varried and interesting at specific timed intervals?
Here's a game example of what Im' trying to achieve.
http://www.newgrounds.com/portal/view/533774
notice that each cluster of enemies is different though spawning on regular intervals. If you die the same cluster of enemies appears at the same point as it did before.
Anyone with thoughts on how to do this? (one that doesn't take up 3000 rules?)
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