Spawning patterns

OkyshoOkysho Member Posts: 158
edited November -1 in Working with GS (Mac)
Hey all,

If anyone remembers me, I'm working on a side-scrolling megaman-esque/metroid-esque game.
If that were all though, I'd still be compiling levels in my dark secret lab, but I come here today with a new problem.

I've actually went and added a shoot-em-up section to the game, and while the original template provided by GS has been VERY (that is to say not really) helpful I have a very specific question pertaining to enemy spawning patters.

Without individually creating a rule for each pattern, can I create enemy spawning patterns that are varried and interesting at specific timed intervals?

Here's a game example of what Im' trying to achieve.

http://www.newgrounds.com/portal/view/533774

notice that each cluster of enemies is different though spawning on regular intervals. If you die the same cluster of enemies appears at the same point as it did before.

Anyone with thoughts on how to do this? (one that doesn't take up 3000 rules?)

Comments

  • GuardianofgahooleGuardianofgahoole Member Posts: 15
    you could make an invisible spawner that spawns guy at positions to make it look like a cluster, then after you beat 1 cluster you add 1 to an attribute, and when that attribute equals a certain number spawn another cluster thing, and so on for many levels
  • GuardianofgahooleGuardianofgahoole Member Posts: 15
    also for the regular intervals put a timer saying every x amount of seconds spawn the enemy, then when the level attribute is high enough, it spawns the stronger enemy. the rule would be, when level attribut is equal to the level, change enemy health to however much more and change image to the stronger enemy image.
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