make iPad version. How?

Fredrik BixoFredrik Bixo Member Posts: 239
edited November -1 in Working with GS (Mac)
I'm just wondering how can I make my iPhone games converted to iPad games? instead of drag everything manual to to the right size on the scene that going to take years! And if i just publish my game as iPad game will it automatic be 1024x768 and/or does it affect the quality of the graphics? // gameARN

Comments

  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Yup, gotta re-do it buddy. We're waiting for the GS update with universal publishing, until then it's manual labour man!

    You can buy the project resizer from Deep Blue Apps ( http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./GS_Resizer.html ) but there is still a load of work to do and it never looks right without a lot of messing around. If you've got more than say 50 levels, try the resizer as it places stuff where they are on the levels but otherwise, just go for it manual. Or wait for universal builds but since we don't know when it's going to be released and haven't seen that system yet, we might have to code things differently and do different stuff with artwork, so go manual I reckon!

    Ace
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Also, it makes sense to create your images sized for the iPad, then reduce them accordingly for the iPhone, not the other way around. (Basically, even if you're using twice size graphics for iPhone used for Resolution Independence, these still aren't quite large enough for the iPad, because the iPad size is more than double that of the iPhone).

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • floydianspiralfloydianspiral Member, PRO Posts: 308
    I suggest making a version for iPad first, that way the art is bigger and you can easily downsize to iphone. When I made Zeke in Orbit I did everything on ipad and then saved out another version, made it iphone size, and then under Camera > Size I changed the 480x320 to iPad dimensions of 1024x768.

    This worked really well for my game but it might not for others as it means you literally just zooming out the camera and some games might require it being closer in, but give it a try because it's certainly good to have an exact same copy by just tweaking one attribute ; )
Sign In or Register to comment.