Can't get published test on device

alexodalexod Member Posts: 10
I have just published my first game in game salad and I have the icon and what looks like the App in my itunes, but when I sync it to my device all I get is the GS viewer.

Any help would be much appreciated.

Comments

  • steve86steve86 Member Posts: 806
    Delete the gs viewer and your adhoc build from your itunes apps. Also delete the GS viewer from your device. Then create another adhoc build. When you click publish and it goes to your portfolio make sure to select new game dont update a game you have in your portfolio to create the adhoc. After you make your build drag it to itunes and install it. After your game is installed go to xcode and install the viewer again.

    hope that helps
  • alexodalexod Member Posts: 10
    Thanks Steve that worked!!!

    However, the first problem in my ad hoc test is that the Play music only works on the first time of playing after the game has been loading. Will look into it and failing that post new thread.

    But thanks again, first problem solved!
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    alexod said:
    Thanks Steve that worked!!!

    However, the first problem in my ad hoc test is that the Play music only works on the first time of playing after the game has been loading. Will look into it and failing that post new thread.

    But thanks again, first problem solved!

    Hey there,

    the music on the adhoc is a known bug that drops the music volume to 0 when you change scenes. To fix it have a change attribute behavior at the begingin of the scene and change attribute device music volume to 1
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    You need to put a rule in every scene that has music. And in that rule you have to tell it to turn the music volume to 1. It's a bug, and everybody has been experiencing it, just about. Not me, but lot's of others have.

    Edit: Crap...
  • alexodalexod Member Posts: 10
    Thanks for the speedy reply guys.

    Unfortunately, this hasn't worked....even though I had only added the change attribute (music volume to 1) to one actor that appears in every scene.

    The music also doesn't play after restarting the scene at the end of level, even though I have added the Change attribute to that button too.

    I then put the change attribute to occur after the first button has been pressed (which starts the music), but still no joy.

    I have also noticed some performance issues when two of the actors collide, but they seem to have got better after repeat plays.

    Gonna call it a night now (UK), but thanks for your advice.
  • alexodalexod Member Posts: 10
    Got it working in the end with one attribute that when true both plays music and changes attribute audio device music volume to 1.

    Thanks again guys!
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