Trying To End Scene

klickonnklickonn Member Posts: 9
edited November -1 in Working with GS (Mac)
I have been struggling with this for a while.

I have a score going on, so if the player achieves a certain number they get through to the next scene - got that part ok.

How can I set this up so when all the actors are destroyed a count is done - so if the player has not achieved the required number they are sent somewhere else?

Thanks in advance.

Comments

  • svnsvn Member Posts: 445
    Hang on. What count?
  • old_kipperold_kipper Member Posts: 1,420
    have a scene or game integer attribute that is added to by each destroyed actor in the same rule as the destroy but before it. You can then reference this attribute when the scene comes to an end and use the count to determine where the player is sent.

    hope that helps

    kipper
  • klickonnklickonn Member Posts: 9
    old_kipper said:
    .......then reference this attribute when the scene comes to an end and use the count to determine where the player is sent.

    That is the part I am struggling with, I have tried to reference the count but it does not work, any more details on how I can do it?
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