Scene Scolling Headache
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Hi All,
Hope someone can help, having a bit of a headache with this. I am attempting to make a landscape orientation iPhone game, in the genre of a few disgruntled animals with a cannon, similar to the cannon physics game that exists in the GS tutorial. I have created art work which includes a background template which is 1920x640. When I import this into my GS project I get a message saying the file is too large, do I want to change the size.
I can't seem to figure out how to set the project so once my projectile is fired, the game scrolls to the right and follows my projectile. I am very new to this, this is my first project. I have also attempted to study the cannon physics game to pull out that logic.
Any help would be great?
Hope someone can help, having a bit of a headache with this. I am attempting to make a landscape orientation iPhone game, in the genre of a few disgruntled animals with a cannon, similar to the cannon physics game that exists in the GS tutorial. I have created art work which includes a background template which is 1920x640. When I import this into my GS project I get a message saying the file is too large, do I want to change the size.
I can't seem to figure out how to set the project so once my projectile is fired, the game scrolls to the right and follows my projectile. I am very new to this, this is my first project. I have also attempted to study the cannon physics game to pull out that logic.
Any help would be great?
Comments
First, cut up your image in Photoshop (or whatever you're using) into smaller pieces, then reassemble them in Gamesalad. Search the forums for image optimization for more precise info.
Secondly, in your projectile actor, using the behavior "Control Camera". Make sure your scene is set to match your background size (under scene attributes).
Hope this helps! I'm sure others have suggestions.
Edit: Damn, beat me to it!
Nice to see a thriving community of people willing to help new comers. Thanks for the tips and advise, intend to have a good play this evening and test it all out. Hopefully as I learn more i'll be the one offering advice.