Ad Hoc Beta running super slow!

SamXOOO7SamXOOO7 Member Posts: 47
edited November -1 in Working with GS (Mac)
I just uploaded my game onto my ipod to test it out as an ad hoc build to try to play it as if it were running completely as it should and not being slow. But when i loaded it onto my device its running just as slow and showing the loading sign as it would from a simple on device test. Is that normal? It should work at a normal app speed when it actually gets on the app store right??

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    How it runs on a adhoc is how it will run on the appstore. If its going slow and whatnot its somethign in your game slowing it down.
  • SamXOOO7SamXOOO7 Member Posts: 47
    Are you sure? I just uploaded tshirtbooth's random scene template onto my device instead just to see if it worked better. But it was going at the same speed. Every time it changes scenes the loading thing comes up on the top for like .5 seconds then goes to the next scene?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    o your talking about the loading inbetween. And yes that will be there. Thats how gamesalad loads scenes, you cant get rid of the loading wheel
  • SamXOOO7SamXOOO7 Member Posts: 47
    ugh.. that sucks. I just bought a gs game off the app store to see it, and thats really not good. Especially for the game I'm making. Well it looks like i'm probably going to need to leave gs now. :(
  • quantumsheepquantumsheep Member Posts: 8,188
    SamXOOO7 said:
    Every time it changes scenes the loading thing comes up on the top for like .5 seconds then goes to the next scene?

    SamXOOO7 said:
    ugh.. that sucks. I just bought a gs game off the app store to see it, and thats really not good. Especially for the game I'm making. Well it looks like i'm probably going to need to leave gs now. :(

    Believe me when I say I wish the load times were shorter. I really wish they were myself!

    There are ways around this, or to minimise the amount of times that little loading wheel appears. Having large scenes that have multiple functions - for example, having your main menu, options, credits etc on one scene, and changing the camera position to go to a 'new' screen is one way of doing it.

    But for it to be a deal breaker... at just .5 seconds delay... I feel bad for you, sir, if that's the case.

    Air Supply, on 2nd gen devices, had a retry load time of nearly 30 seconds.

    I tested on a 2G device and assumed that because my device was a little faulty, it wouldn't really take that long.

    I made a mistake there, and apologised for it, and worked at changing the structure of the game to alleviate the loading time.

    I got flamed by it on iTunes by a few people, and rightly so. But at the same time, I got about the same amount of people either writing to me via email, or via PMs on Touch Arcade, pointing out the load times on their older devices, but also saying they loved the game and had finished it.

    So, is it a big deal? I don't think so. I'll agree that it's annoying, and I'd like to see it reduced. But a deal breaker? Nah...

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

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