Ad Hoc Beta running super slow!
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I just uploaded my game onto my ipod to test it out as an ad hoc build to try to play it as if it were running completely as it should and not being slow. But when i loaded it onto my device its running just as slow and showing the loading sign as it would from a simple on device test. Is that normal? It should work at a normal app speed when it actually gets on the app store right??
Comments
There are ways around this, or to minimise the amount of times that little loading wheel appears. Having large scenes that have multiple functions - for example, having your main menu, options, credits etc on one scene, and changing the camera position to go to a 'new' screen is one way of doing it.
But for it to be a deal breaker... at just .5 seconds delay... I feel bad for you, sir, if that's the case.
Air Supply, on 2nd gen devices, had a retry load time of nearly 30 seconds.
I tested on a 2G device and assumed that because my device was a little faulty, it wouldn't really take that long.
I made a mistake there, and apologised for it, and worked at changing the structure of the game to alleviate the loading time.
I got flamed by it on iTunes by a few people, and rightly so. But at the same time, I got about the same amount of people either writing to me via email, or via PMs on Touch Arcade, pointing out the load times on their older devices, but also saying they loved the game and had finished it.
So, is it a big deal? I don't think so. I'll agree that it's annoying, and I'd like to see it reduced. But a deal breaker? Nah...
QS
Dr. Sam Beckett never returned home...
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