wheel and axle

qewrqewr Member Posts: 54
edited November -1 in Working with GS (Mac)
I need an actor that isn't moveable but can rotate freely, what I did was kept moveable checked, unchecked fixed rotation and constrained its position to a place on the screen, the problem is as soon as an actor collides with it this weird effect happens where the actor doesn't stop accelerating it just gets heavier and heavier, all help is appreciated
thx
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