generally confused compatitbility with ipad.

brendanzhbrendanzh Member Posts: 19
edited November -1 in Working with GS (Mac)
Hi, is it possible to make a iphone + ipad game all in one? if so how?

Thanks for you help

Comments

  • old_kipperold_kipper Member Posts: 1,420
    A retina graphics game designed for iphone will look ok on ipad but it does not deal with full screen display on the pad, so the basic answer is no, but there is much you can do to ease the process of resizing form one format to another.

    My current thinking is to design for iphone/itouch first but produce the graphics at a resolution above any size that will be needed. If you work with vector images this is easy but if you work with bitmaps then keep them 'big'. The reason I am designing for the smaller size display first is that if you can get the layout to work in a small size, I find it easier to convert up, than trying to get a big display working small. Also be aware that the major thing that slows conversion is placement with rules that reference screen position. These have to be altered even if you use the Deep blue apps converter, as the converter doesn't fiddle with your rules (a good thing). To this end try to keep positional rules sitting in the prototype and if you can avoid unlocking instances so you can change things for the larger/smaller format with the minimum of graft.

    just some thoughts...

    kipper
  • MattGibbardMattGibbard Member Posts: 45
    As of the current GameSalad build, you cannot make a universal app for iPhone and iPad. You will need to make two seperate apps.

    Just a bit of advice, use vectors for all game art. This way, you can resize images without distorting quality. It will help in the long run when trying to increase image sizes for iPad without redrawing them again.
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