A way to constrain animation?
I have a bit of an issue. When my player "dies" I have a death anitmation. Only problem is, if the player happens to "die" when he is in the middle of another animation, say jump or attack, I get this really unpolished jitter of animations that eventually ends in the the death one.
My rules are sound, and triggering the death animation is a "game over" boolean. Anybody encountered this or know of a fix? Because even though my jump/attack are bound by "if game over is false" rules within them, if they are in the middle of happening it just gets all jumbled.
My rules are sound, and triggering the death animation is a "game over" boolean. Anybody encountered this or know of a fix? Because even though my jump/attack are bound by "if game over is false" rules within them, if they are in the middle of happening it just gets all jumbled.
Comments
hope that helps.
kipper