Simple Load/Save atr question

eroming11eroming11 Member Posts: 12
edited November -1 in Working with GS (Mac)
Ok so i have an attribute where when you beat level one it turns level 1 to true. When level one is true you can play level 2. I have a save attribute behavior along with the load attribute. I was just wondering will it save an load if I preview my game or do I actually have to publish it to see if save load works? Just wondering cause i wanted to make sure i was doing the save load thing right!

Thanks in advance!

Comments

  • steve86steve86 Member Posts: 806
    Hey Eroming

    There are actually two ways of testing your load/save attributes without publishing. First you can simply preview your game in game salad creator and then reset your game in the circle shaped reset arrow just below the play button. If your attributes load correctly after reset it means they will work.

    The other option is to transfer your game to your device using GS viewer after you modify your attributes in the game exit your game using the home button then open gs viewer without reloading your game to the device select recent games and select your game. If the attributes are the same as when you exit the game. You are good to go.

    Hope that helps.

    Regards,

    Steve.
  • eroming11eroming11 Member Posts: 12
    Ok the first part didn't work! So let me see if my code makes sense. When my main actor collides with the other actor i have it set level1 atr to true an then save this atr as level1(key). Then in my start up screen i have it load (key) level1 to atr level1 then the next scene checks if level1 is true an changes the level to image to unlocked an u can click it an play level 2.

    An how do i use gs viewer?
Sign In or Register to comment.