Suggestion: See attributes during preview.

RHRH Member Posts: 1,079
edited November -1 in Working with GS (Mac)
I often find, when debugging a game, that I spend quite a long time going into an actor placing a display text and replaying over and over changing the attribute displayed each time to find out if it is even an attribute causing the problem and which one it is.

Having a real time display for the game. attributes would be a huge benefit when previewing. As far as I'm aware there is no current way to do this... please correct me if I'm wrong.

Comments

  • steve86steve86 Member Posts: 806
    +1 on this one.

    I think its already on the road map under the name "debugger" but its in the "other projects" section. So maybe the new roadmap that's coming in the next few days will give us a more specific time frame on this.
  • RHRH Member Posts: 1,079
    steve86 said:
    I think its already on the road map under the name "debugger"

    Ah cool, hadn't thought about what that might include.

    I imagine it would be handy for things other than debugging as well like balancing the game.
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