how do i change which scene loads first?
I made my game in the first scene and now I've gone back and added some menus. I think they are all setup as they should and my original scene called "In-game" is now at the end of my scenes.. but when i click play it still loads up... i can't find any properties or options that would perhaps be a flag that makes one scene the "default" scene to load.. i've been looking for some time...
Also as a new and very excited GS fan, I feel like maybe i'm missing something. I've done forum searches but they rarely come up with specifics i'm looking for. is there some actual definitive instruction manual somewhere?
I feel like i'm using up my questions quota, but i really feel like there are no sources to find definite breakdowns of how everything works anywhere on this site.. video tutorials are cool, but tend to explain very specific features which don't really address my immediate concerns
Thanks again to anyone reading this and I really look forward to continuing to work in this environment!
Thanks
Caleb
Also as a new and very excited GS fan, I feel like maybe i'm missing something. I've done forum searches but they rarely come up with specifics i'm looking for. is there some actual definitive instruction manual somewhere?
I feel like i'm using up my questions quota, but i really feel like there are no sources to find definite breakdowns of how everything works anywhere on this site.. video tutorials are cool, but tend to explain very specific features which don't really address my immediate concerns
Thanks again to anyone reading this and I really look forward to continuing to work in this environment!

Thanks
Caleb
Comments
cheers
Thanks!
Caleb
To have a fade to black do something like this.
Have a attribute called fadeScene have it set to 0
Make a actor, color black, and stretch it over the whole scene. Then change its alpha to 0
Make a rule in that actor over the whole sceen when attribute fadeScene=1, interpolate self color alpha to 1 with a duration of 1
then put a timer in that rule under the interpolate behavior, Have it after 1 second with run to completion checked, then a change scene behavior inside that timer.
Then whenever you want to change the scene and fade it out change attribute fadeScene to 1
cheers
Hey that's awesome. I got the fade to work!