image flash when using interpolate! Help!
I have a scene.
Within this you can press a button - and the images immediately change.
Some of the images are re-used and repositioned within the scene using 'interpolate' to change their position and sizes.
Other images (which are just background images) are either made visible or invisible by changing the selfcolour>alpha.
What i find is that the background images which don't change size or position update immediately.
But the images that have their size/position interpolated have a slight lag. Its very small - but is noticable.
Anybody know a way of preventing this? Or a trick to hide it somehow?
Within this you can press a button - and the images immediately change.
Some of the images are re-used and repositioned within the scene using 'interpolate' to change their position and sizes.
Other images (which are just background images) are either made visible or invisible by changing the selfcolour>alpha.
What i find is that the background images which don't change size or position update immediately.
But the images that have their size/position interpolated have a slight lag. Its very small - but is noticable.
Anybody know a way of preventing this? Or a trick to hide it somehow?
Comments
Either stick with changing alpha, and/or use Change Attribute Behaviors to change an actor's x, y position from off-screen perhaps, or to change size; that'll be instant as you want.
Hope that helps.
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The reason I'd used interpolate was because I'd unchecked the 'movable' option in the actor - and I thought I'd read that you could only move an actor when using 'interpolate' if you'd done this.
But clearly not.
My games looking so much better as a result. Cheers.